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    Gaming - What's everyone playing / hosting / looking to play

    Water Closet
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    • wirestyle22W
      wirestyle22 @thwr
      last edited by

      @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

      travisdh1T 1 Reply Last reply Reply Quote 0
      • travisdh1T
        travisdh1 @wirestyle22
        last edited by

        @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

        @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

        I'm sure I've already
        link text
        but I'm powering on anyway.

        Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

        They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

        They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

        This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

        I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

        wirestyle22W coliverC 2 Replies Last reply Reply Quote 1
        • wirestyle22W
          wirestyle22 @travisdh1
          last edited by

          @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

          @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

          @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

          I'm sure I've already
          link text
          but I'm powering on anyway.

          Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

          They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

          They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

          This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

          I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

          I can understand being within a certain range of hardware specifications. You are limiting who can play your game when you do that. I mean actual gameplay though. You look at a game like Fez. Could it be better? Yeah of course but you never see anyone take a chance on something like that. It's a really original idea. Undertale too. Who plays an RPG where you never have to kill anyone? I like that they screw with the archetypes of games.

          1 Reply Last reply Reply Quote 1
          • NattNattN
            NattNatt @Deleted74295
            last edited by

            @Breffni-Potter said in Gaming - What's everyone playing / hosting / looking to play:

            @geertcourmacher said

            Seems that GTA V with the latest update has finally gotten rid of the cheaters/modders. Anyone here still playing it?

            I never play online, I play offline with mods 🙂

            Would love a private multiplayer separate to the rockstar servers but their legal team keep shutting down those projects rapidly.

            why not just play private sessions online?

            Deleted74295D 1 Reply Last reply Reply Quote 0
            • Deleted74295D
              Deleted74295 Banned @NattNatt
              last edited by

              @NattNatt said in Gaming - What's everyone playing / hosting / looking to play:

              @Breffni-Potter said in Gaming - What's everyone playing / hosting / looking to play:

              @geertcourmacher said

              Seems that GTA V with the latest update has finally gotten rid of the cheaters/modders. Anyone here still playing it?

              I never play online, I play offline with mods 🙂

              Would love a private multiplayer separate to the rockstar servers but their legal team keep shutting down those projects rapidly.

              why not just play private sessions online?

              Because I can't play with mods then. 🙂

              Something which is still being played is the unofficial mod San Andreas Multiplayer. If Rockstar took the handcuffs off the modders and let them tinker with the game outside of their pay to win multiplayer servers, then it might be more popular.

              1 Reply Last reply Reply Quote 1
              • coliverC
                coliver @travisdh1
                last edited by

                @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                I'm sure I've already
                link text
                but I'm powering on anyway.

                Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                travisdh1T 1 Reply Last reply Reply Quote 0
                • travisdh1T
                  travisdh1 @coliver
                  last edited by

                  @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                  @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                  @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                  @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                  I'm sure I've already
                  link text
                  but I'm powering on anyway.

                  Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                  They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                  They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                  This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                  I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                  I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                  I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.

                  coliverC 1 Reply Last reply Reply Quote 0
                  • coliverC
                    coliver @travisdh1
                    last edited by

                    @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                    @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                    @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                    @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                    @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                    I'm sure I've already
                    link text
                    but I'm powering on anyway.

                    Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                    They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                    They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                    This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                    I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                    I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                    I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.

                    I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.

                    travisdh1T 1 Reply Last reply Reply Quote 1
                    • travisdh1T
                      travisdh1 @coliver
                      last edited by

                      @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                      @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                      @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                      @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                      @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                      @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                      I'm sure I've already
                      link text
                      but I'm powering on anyway.

                      Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                      They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                      They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                      This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                      I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                      I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                      I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.

                      I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.

                      Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.

                      wirestyle22W 1 Reply Last reply Reply Quote 0
                      • wirestyle22W
                        wirestyle22 @travisdh1
                        last edited by

                        @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                        @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                        @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                        @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                        @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                        @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                        @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                        I'm sure I've already
                        link text
                        but I'm powering on anyway.

                        Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                        They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                        They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                        This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                        I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                        I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                        I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.

                        I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.

                        Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.

                        Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?

                        travisdh1T 1 Reply Last reply Reply Quote 0
                        • travisdh1T
                          travisdh1 @wirestyle22
                          last edited by

                          @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                          @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                          @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                          @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                          @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                          @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                          @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                          @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                          I'm sure I've already
                          link text
                          but I'm powering on anyway.

                          Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                          They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                          They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                          This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                          I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                          I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                          I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.

                          I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.

                          Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.

                          Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?

                          Star Citizen is what the single player story line is being called. It also has multiplayer, which is what the publicly released things are concentrating on currently.

                          More like mashing EVE, Halo, and Mass Effect into a single thing. Let me see if I can remember what all they're working on off the top of my head.

                          • Space Flight
                          • Dogfighting
                          • Transportation
                          • Mining
                          • Communications
                          • Planetary Landing
                          • Marine raids
                          • Boarding actions
                          • Citizenship/Piracy

                          Basically, you're going to have what would normally be 4 different titles in a single game.

                          wirestyle22W 1 Reply Last reply Reply Quote 0
                          • wirestyle22W
                            wirestyle22 @travisdh1
                            last edited by wirestyle22

                            @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                            @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                            @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                            @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                            @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                            @coliver said in Gaming - What's everyone playing / hosting / looking to play:

                            @travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:

                            @wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:

                            @thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.

                            I'm sure I've already
                            link text
                            but I'm powering on anyway.

                            Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.

                            They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.

                            They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.

                            This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)

                            I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.

                            I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.

                            I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.

                            I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.

                            Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.

                            Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?

                            Star Citizen is what the single player story line is being called. It also has multiplayer, which is what the publicly released things are concentrating on currently.

                            More like mashing EVE, Halo, and Mass Effect into a single thing. Let me see if I can remember what all they're working on off the top of my head.

                            • Space Flight
                            • Dogfighting
                            • Transportation
                            • Mining
                            • Communications
                            • Planetary Landing
                            • Marine raids
                            • Boarding actions
                            • Citizenship/Piracy

                            Basically, you're going to have what would normally be 4 different titles in a single game.

                            That's pretty insane. I saw a video on it but it wasn't explained. Did they explain the way the economy is going to work?

                            EDIT: Apparently they did: https://www.youtube.com/watch?v=r0qXEAqYIH8

                            1 Reply Last reply Reply Quote 1
                            • scottalanmillerS
                              scottalanmiller
                              last edited by

                              Two days until the Steam Summer Sale. Brace yourselves!!

                              NattNattN 1 Reply Last reply Reply Quote 2
                              • NattNattN
                                NattNatt @scottalanmiller
                                last edited by

                                @scottalanmiller I'm on holiday for a few days next week so my wallet will thank me...

                                1 Reply Last reply Reply Quote 0
                                • scottalanmillerS
                                  scottalanmiller
                                  last edited by

                                  My wallet is going to regret this weekend.

                                  thwrT 1 Reply Last reply Reply Quote 2
                                  • thwrT
                                    thwr @scottalanmiller
                                    last edited by

                                    @scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:

                                    My wallet is going to regret this weekend.

                                    Hehe, yeah, that will hurt I guess 😉

                                    1 Reply Last reply Reply Quote 0
                                    • scottalanmillerS
                                      scottalanmiller
                                      last edited by

                                      Only one day to go!

                                      1 Reply Last reply Reply Quote 0
                                      • scottalanmillerS
                                        scottalanmiller
                                        last edited by

                                        Only hours left to go. The count down is on!!

                                        1 Reply Last reply Reply Quote 0
                                        • NicN
                                          Nic
                                          last edited by

                                          Green Man Gaming has a mystery game sale:
                                          https://www.greenmangaming.com/games/mystery-bundle-1-pack/
                                          for 20 cents a game.

                                          I bought one and got Plants vs Zombies 2: Garden Warfare, which I miraculously didn't own yet. Score!

                                          NattNattN StrongBadS 2 Replies Last reply Reply Quote 1
                                          • NattNattN
                                            NattNatt @Nic
                                            last edited by NattNatt

                                            @Nic hah sweet, might have to check it out...

                                            1 Reply Last reply Reply Quote 0
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